![]() It's bright, cute, colorful, and endlessly charming. ![]() AR-Y 26 is filled with adorably boggle-eyed creatures as well as ferocious predators, and there's a dark silliness to it all that plays into its Dr. The best part is that every last element serves as a comedic vehicle. This gives the game a Far Cry 3: Blood Dragon quality where I feel compelled to find more creature descriptions and lore entries just to see what they say, because it's usually hilarious. Speaking of creature descriptions: your main method of cataloging the planet's flora and fauna is a Metroid Prime-style scanner, and this quickly became one of my favorite features in Journey to the Savage Planet. Sure, scanning enemies and puzzle pieces gave me helpful hints, but I was mainly in it for the laughs. My first entry was for a Pufferbird which, as my sardonic, Glados-esque AI overseer informed me, totally loves me. I was picking up what this game was putting down by this point, so I knew I was going to be doing terrible things to this Pufferbird in the near future, so I apologized in advance. "Journey to the Savage Planet is bright, cute, colorful, and endlessly charming" Sure enough, not 10 minutes later, I lured it into what I can only describe as a venus flytrap wood chipper so that I could open a door. Some creatures aren't as naive as Pufferbirds and require a more forceful touch, which brings us to the game's simple but serviceable action. Your main weapon is a laser pistol with infinite ammo (but a limited magazine), and you've also got a grappling hook and jetpack to get around, as well as consumables which fuel an array of gadgets I won't spoil. You can dash to avoid incoming enemies or projectiles, slide under and into gaps, and mantle up ledges.
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